Dexter Vex is an Energy-Thrower
|Power||The ability to fire energy blasts from hands|
|Notable User(s)||Dexter Vex, Avaunt, Donegan Bane, Ivy|
Energy-Throwing is a type of Adept magic that allows users to fire energy blasts from their hands. The colour of the energy varies depending on the user. Firing a second blast might take a longer time for a less experienced user, as the time used for charging depends on skill. The discipline may also allow the user to hurl concentrated balls of energy - which (much like a hand grenade) detonates, stunning, or even killing those in the vicinity. Indeed, it is deceptively versatile as the user is able to manipulate the frequency of the energy: causing the beam to scorch the target, or striking the target with blunt force; as seen, when Mud dispatches Gerald in Scapegrace's pub, during The Kingdom Of The Wicked. It is one of the more popular choices of Adept magic, and plenty of mages have chosen this particular discipline. Energy-throwing is a relatively easy skill to learn - adding to its attractiveness.
The energy beams in question can be projected via the palms of the hands, eyes (which is more powerful than through the hands but leaves the user temporarily blind, shortly after) and mouth (which could be the most powerful form, but is the least accurate and predictable).
In the book it is brought up that Dexter Vex was a powerful Energy-Thrower and was able to keep a horde of Zombies at bay for some time.
In a fray, few magic schools are better suited. The user has the ability to attack the enemy from a distance with varying accuracy - depending on the wielder's skill. The destructive beams of pure energy can tear through mortal armour, as well as flesh and bone and even low-level magical armour.
In close quarters combat, however, the discipline is still effective: the user can release a short, powerful beam to put the enemy off balance, in order to converge to fight hand-to-hand. This could turn the tide of a fight. Alternatively, one could use this opportunity to attack with a second beam, or flee.
A second trick would be to close the distance between one's self and the enemy - making evasion of the beam impossible - and attack with full force. The disadvantage of this technique, however, is that one would need to be within striking distance of the enemy, which would leave you venerable.